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Corrected linter
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.yamato/console-standalone-test.yml

Lines changed: 22 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -25,34 +25,33 @@ build_{{ project.name }}_{{ editor }}_{{ platform.name }}:
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{% if platform.base == "win" %}
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
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- python .yamato/disable-burst-if-requested.py --project-path {{ project.path }} --platform {{ platform.name }}
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- utr.bat --artifacts_path=build/logs --testproject={{ project.path }} {% if platform.name == "ps4" %} --architecture=arm64 {% else %} --architecture=x64 {% endif %} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --scripting-backend=il2cpp
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- utr.bat --artifacts_path=build/logs --testproject={{ project.path }} architecture={% if platform.name == "switch" %}arm64{% else %}x64{% endif %} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --testCategory=!Performance --scripting-backend=il2cpp
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{% else %}
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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- chmod +x ./utr
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- ./utr --artifacts_path=artifacts --testproject={{ project.path }} {% if platform.name == "ps4" %} --architecture=arm64 {% else %} --architecture=x64 {% endif %} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --scripting-backend=il2cpp
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{% endif %}
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artifacts:
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logs:
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paths:
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- '*.log'
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- '*.xml'
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- artifacts/**/*
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- testproject/Logs/**
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- testproject/Library/*.log
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- testproject/*.log
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- testproject/Builds/*.log
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- build/test-results/**
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- artifacts/**
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- build/players/**
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variables:
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- ./utr --artifacts_path=artifacts --testproject={{ project.path }} architecture={% if platform.name == "switch" %}arm64{% else %}x64{% endif %} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --testcategory=!Performance --scripting-backend=il2cpp
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{% endif %}
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variables:
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{% if platform.name == "ps4" %}
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SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_10_00\'
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{% elif platform.name == "ps5" %}
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\6.000'
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{% elif platform.name == "switch" %}
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UNITY_NINTENDOSDK_CLI_TOOLS: 'C:\Nintendo\nx_sdk-18_3_0\NintendoSDK\Tools\CommandLineTools'
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nx_sdk-18_3_0\NintendoSDK'
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SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_10_00\'
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{% else if platform.name == "ps5" %}
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\6.000'
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{% else if platform.name == "switch" %}
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UNITY_NINTENDOSDK_CLI_TOOLS: 'C:\Nintendo\nx_sdk-18_3_0\NintendoSDK\Tools\CommandLineTools'
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nx_sdk-18_3_0\NintendoSDK'
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{% endif %}
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artifacts:
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logs:
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paths:
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- '*.log'
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- '*.xml'
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- artifacts/**/*
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- testproject/Logs/**
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- testproject/Library/*.log
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- testproject/*.log
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- testproject/Builds/*.log
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- build/test-results/**
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- build/players/**
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{% endfor -%}
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{% endfor -%}
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{% endfor -%}

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