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/// A list of SceneNames that can be used during networked games.
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/// </summary>
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[HideInInspector]
@@ -73,7 +65,7 @@ public class NetworkConfig
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/// <summary>
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/// The size of the receive message buffer. This is the max message size.
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/// </summary>
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publicintMessageBufferSize=65535;
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publicintMessageBufferSize=1024;
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/// <summary>
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/// Amount of times per second the receive queue is emptied and all messages inside are processed.
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/// </summary>
@@ -142,10 +134,6 @@ public class NetworkConfig
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[TextArea]
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publicstringRSAPublicKey="<RSAKeyValue><Modulus>vBEvOQki/EftWOgwh4G8/nFRvcDJLylc8P7Dhz5m/hpkkNtAMzizNKYUrGbs7sYWlEuMYBOWrzkIDGOMoOsYc9uCi+8EcmNoHDlIhK5yNfZUexYBF551VbvZ625LSBR7kmBxkyo4IPuA09fYCHeUFm3prt4h6aTD0Hjc7ZsJHUU=</Modulus><Exponent>EQ==</Exponent></RSAKeyValue>";//CHANGE THESE FOR PRODUCTION!
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/// <summary>
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/// Wheter or not to allow any type of passthrough messages
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/// </summary>
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publicboolAllowPassthroughMessages=true;
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/// <summary>
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/// Wheter or not to enable scene switching
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/// </summary>
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publicboolEnableSceneSwitching=true;
@@ -156,11 +144,10 @@ public class NetworkConfig
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/// <summary>
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/// Decides how many bytes to use for Attribute messaging. Leave this to 2 bytes unless you are facing hash collisions
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