Skip to content

Commit abb16b0

Browse files
committed
NetworkClient corrections
1 parent f020234 commit abb16b0

File tree

2 files changed

+6
-2
lines changed

2 files changed

+6
-2
lines changed

com.unity.netcode.gameobjects/Runtime/Connection/NetworkClient.cs

Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -34,8 +34,14 @@ public class NetworkClient
3434
/// </summary>
3535
internal bool IsApproved { get; set; }
3636

37+
/// <summary>
38+
/// Defines the network topology type being used for the current network session
39+
/// </summary>
3740
public NetworkTopologyTypes NetworkTopologyType { get; internal set; }
3841

42+
/// <summary>
43+
/// Indicates whether this client is running in Distributed Authority Host mode
44+
/// </summary>
3945
public bool DAHost { get; internal set; }
4046

4147
/// <summary>

pvpExceptions.json

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -34,8 +34,6 @@
3434
"Unity.Netcode.NetworkPrefabs: bool Add(NetworkPrefab): missing <returns>",
3535
"Unity.Netcode.NetworkPrefabs: void Remove(NetworkPrefab): missing <param name=\"prefab\">",
3636
"Unity.Netcode.NetworkPrefabs: void Remove(GameObject): missing <param name=\"prefab\">",
37-
"Unity.Netcode.NetworkClient: NetworkTopologyType: undocumented",
38-
"Unity.Netcode.NetworkClient: DAHost: undocumented",
3937
"Unity.Netcode.ConnectionEventData: EventType: undocumented",
4038
"Unity.Netcode.RpcException: undocumented",
4139
"Unity.Netcode.RpcException: .ctor(string): undocumented",

0 commit comments

Comments
 (0)