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com.unity.netcode.gameobjects/Runtime/Connection Expand file tree Collapse file tree 2 files changed +6
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lines changed Original file line number Diff line number Diff line change @@ -34,8 +34,14 @@ public class NetworkClient
3434 /// </summary>
3535 internal bool IsApproved { get ; set ; }
3636
37+ /// <summary>
38+ /// Defines the network topology type being used for the current network session
39+ /// </summary>
3740 public NetworkTopologyTypes NetworkTopologyType { get ; internal set ; }
3841
42+ /// <summary>
43+ /// Indicates whether this client is running in Distributed Authority Host mode
44+ /// </summary>
3945 public bool DAHost { get ; internal set ; }
4046
4147 /// <summary>
Original file line number Diff line number Diff line change 3434 " Unity.Netcode.NetworkPrefabs: bool Add(NetworkPrefab): missing <returns>" ,
3535 " Unity.Netcode.NetworkPrefabs: void Remove(NetworkPrefab): missing <param name=\" prefab\" >" ,
3636 " Unity.Netcode.NetworkPrefabs: void Remove(GameObject): missing <param name=\" prefab\" >" ,
37- " Unity.Netcode.NetworkClient: NetworkTopologyType: undocumented" ,
38- " Unity.Netcode.NetworkClient: DAHost: undocumented" ,
3937 " Unity.Netcode.ConnectionEventData: EventType: undocumented" ,
4038 " Unity.Netcode.RpcException: undocumented" ,
4139 " Unity.Netcode.RpcException: .ctor(string): undocumented" ,
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