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Whitespace fixes.
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com.unity.netcode.gameobjects/Runtime/Components/Interpolator/BufferedLinearInterpolator.cs

Lines changed: 2 additions & 2 deletions
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@@ -429,9 +429,9 @@ internal T Update(float deltaTime, double tickLatencyAsTime, double minDeltaTime
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InterpolateState.PreviousValue = Interpolate(InterpolateState.Phase1Value, InterpolateState.Target.Value.Item, InterpolateState.LerpT);
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// Note: InterpolateState.LerpTPredict is clamped to LerpT if we have no next target
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InterpolateState.PredictValue = InterpolateUnclamped(InterpolateState.Phase2Value, InterpolateState.Target.Value.Item, InterpolateState.LerpTPredict);
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}
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// Lerp between the PreviousValue and PredictedValue using the current delta time
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targetValue = Interpolate(InterpolateState.PreviousValue, InterpolateState.PredictValue, deltaTime);
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