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Renamed internal MLAPI channel
1 parent 6cb02f3 commit ae0f523

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5 files changed

+16
-16
lines changed

5 files changed

+16
-16
lines changed

MLAPI/MonoBehaviours/Core/NetworkedBehaviour.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -333,7 +333,7 @@ internal void FlushToClient(int clientId)
333333
}
334334
}
335335
}
336-
NetworkingManager.singleton.Send(clientId, "MLAPI_SYNC_VAR_UPDATE", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.ToArray());
336+
NetworkingManager.singleton.Send(clientId, "MLAPI_SYNC_VAR_UPDATE", "MLAPI_INTERNAL", stream.ToArray());
337337
}
338338
}
339339

@@ -426,7 +426,7 @@ internal void SyncVarUpdate()
426426
}
427427
}
428428
}
429-
NetworkingManager.singleton.Send("MLAPI_SYNC_VAR_UPDATE", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.ToArray());
429+
NetworkingManager.singleton.Send("MLAPI_SYNC_VAR_UPDATE", "MLAPI_INTERNAL", stream.ToArray());
430430
}
431431
lastSyncTime = Time.time;
432432
}

MLAPI/MonoBehaviours/Core/NetworkingManager.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -108,7 +108,7 @@ private ConnectionConfig Init(NetworkingConfiguration netConfig)
108108
ConnectionConfig cConfig = new ConnectionConfig();
109109

110110
//MLAPI channels and messageTypes
111-
NetworkConfig.Channels.Add("MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", QosType.ReliableFragmentedSequenced);
111+
NetworkConfig.Channels.Add("MLAPI_INTERNAL", QosType.ReliableFragmentedSequenced);
112112
NetworkConfig.Channels.Add("MLAPI_POSITION_UPDATE", QosType.StateUpdate);
113113
NetworkConfig.Channels.Add("MLAPI_ANIMATION_UPDATE", QosType.ReliableSequenced);
114114
MessageManager.messageTypes.Add("MLAPI_CONNECTION_REQUEST", 0);
@@ -356,7 +356,7 @@ private void Update()
356356
writer.Write(NetworkConfig.ConnectionData);
357357
}
358358
}
359-
Send(clientId, "MLAPI_CONNECTION_REQUEST", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", writeStream.GetBuffer());
359+
Send(clientId, "MLAPI_CONNECTION_REQUEST", "MLAPI_INTERNAL", writeStream.GetBuffer());
360360
}
361361
}
362362
break;
@@ -1087,7 +1087,7 @@ private void OnClientDisconnect(int clientId)
10871087
{
10881088
writer.Write(clientId);
10891089
}
1090-
Send("MLAPI_CLIENT_DISCONNECT", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer(), clientId);
1090+
Send("MLAPI_CLIENT_DISCONNECT", "MLAPI_INTERNAL", stream.GetBuffer(), clientId);
10911091
}
10921092
}
10931093
}
@@ -1166,7 +1166,7 @@ private void HandleApproval(int clientId, bool approved)
11661166
}
11671167
}
11681168
}
1169-
Send(clientId, "MLAPI_CONNECTION_APPROVED", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", writeStream.GetBuffer());
1169+
Send(clientId, "MLAPI_CONNECTION_APPROVED", "MLAPI_INTERNAL", writeStream.GetBuffer());
11701170
}
11711171

11721172
//Inform old clients of the new player
@@ -1192,7 +1192,7 @@ private void HandleApproval(int clientId, bool approved)
11921192
writer.Write(clientId);
11931193
}
11941194
}
1195-
Send("MLAPI_ADD_OBJECT", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer(), clientId);
1195+
Send("MLAPI_ADD_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer(), clientId);
11961196
}
11971197
//Flush syncvars:
11981198
foreach (KeyValuePair<uint, NetworkedObject> networkedObject in SpawnManager.spawnedObjects)

MLAPI/NetworkingManagerComponents/NetworkPoolManager.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ public static GameObject SpawnPoolObject(string poolName, Vector3 position, Quat
5858
writer.Write(rotation.eulerAngles.y);
5959
writer.Write(rotation.eulerAngles.z);
6060
}
61-
NetworkingManager.singleton.Send("MLAPI_SPAWN_POOL_OBJECT", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer());
61+
NetworkingManager.singleton.Send("MLAPI_SPAWN_POOL_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer());
6262
}
6363
return go;
6464
}
@@ -77,7 +77,7 @@ public static void DestroyPoolObject(NetworkedObject netObject)
7777
{
7878
writer.Write(netObject.NetworkId);
7979
}
80-
NetworkingManager.singleton.Send("MLAPI_DESTROY_POOL_OBJECT", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer());
80+
NetworkingManager.singleton.Send("MLAPI_DESTROY_POOL_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer());
8181
}
8282
}
8383
}

MLAPI/NetworkingManagerComponents/NetworkSceneManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -55,7 +55,7 @@ public static void SwitchScene(string sceneName)
5555
{
5656
writer.Write(sceneNameToIndex[sceneName]);
5757
}
58-
NetworkingManager.singleton.Send("MLAPI_SWITCH_SCENE", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer());
58+
NetworkingManager.singleton.Send("MLAPI_SWITCH_SCENE", "MLAPI_INTERNAL", stream.GetBuffer());
5959
}
6060
}
6161

MLAPI/NetworkingManagerComponents/SpawnManager.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ internal static void RemoveOwnership(uint netId)
4242
writer.Write(netId);
4343
writer.Write(-2);
4444
}
45-
netManager.Send("MLAPI_CHANGE_OWNER", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer());
45+
netManager.Send("MLAPI_CHANGE_OWNER", "MLAPI_INTERNAL", stream.GetBuffer());
4646
}
4747
}
4848

@@ -59,7 +59,7 @@ internal static void ChangeOwnership(uint netId, int clientId)
5959
writer.Write(netId);
6060
writer.Write(clientId);
6161
}
62-
netManager.Send("MLAPI_CHANGE_OWNER", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer());
62+
netManager.Send("MLAPI_CHANGE_OWNER", "MLAPI_INTERNAL", stream.GetBuffer());
6363
}
6464
}
6565

@@ -136,9 +136,9 @@ internal static void OnDestroyObject(uint networkId, bool destroyGameObject)
136136
}
137137
//If we are host, send to everyone except ourselves. Otherwise, send to all
138138
if (netManager != null && netManager.isHost)
139-
netManager.Send("MLAPI_DESTROY_OBJECT", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer(), -1);
139+
netManager.Send("MLAPI_DESTROY_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer(), -1);
140140
else
141-
netManager.Send("MLAPI_DESTROY_OBJECT", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer());
141+
netManager.Send("MLAPI_DESTROY_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer());
142142
}
143143
}
144144
}
@@ -193,9 +193,9 @@ internal static void OnSpawnObject(NetworkedObject netObject, int? clientOwnerId
193193
}
194194
//If we are host, send to everyone except ourselves. Otherwise, send to all
195195
if (netManager.isHost)
196-
netManager.Send("MLAPI_ADD_OBJECT", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer(), -1);
196+
netManager.Send("MLAPI_ADD_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer(), -1);
197197
else
198-
netManager.Send("MLAPI_ADD_OBJECT", "MLAPI_RELIABLE_FRAGMENTED_SEQUENCED", stream.GetBuffer());
198+
netManager.Send("MLAPI_ADD_OBJECT", "MLAPI_INTERNAL", stream.GetBuffer());
199199
}
200200
}
201201
}

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