You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/Samples/ClientNetworkTransform/Scripts/ClientNetworkTransform.cs
+2Lines changed: 2 additions & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -1,11 +1,13 @@
1
1
usingUnity.Netcode.Components;
2
+
usingUnityEngine;
2
3
3
4
namespaceUnity.Netcode.Samples
4
5
{
5
6
/// <summary>
6
7
/// Used for syncing a transform with client side changes. This includes host. Pure server as owner isn't supported by this. Please use NetworkTransform
7
8
/// for transforms that'll always be owned by the server.
0 commit comments