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com.unity.netcode.gameobjects/Tests/Runtime/DistributedAuthority Expand file tree Collapse file tree 1 file changed +6
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lines changed Original file line number Diff line number Diff line change @@ -21,6 +21,12 @@ public DistributedAuthorityConnectionTest() : base(HostOrServer.DAHost) { }
2121
2222 private GameObject m_SpawnObject ;
2323
24+ protected override bool UseCMBService ( )
25+ {
26+ return true ;
27+ }
28+
29+
2430 /// <summary>
2531 /// Modify NetworkManager instances for settings specific to tests
2632 /// </summary>
@@ -33,7 +39,6 @@ protected override void OnServerAndClientsCreated()
3339 // Validate we are in distributed authority mode with client side spawning and using CMB Service
3440 Assert . True ( client . NetworkConfig . NetworkTopology == NetworkTopologyTypes . DistributedAuthority , "Distributed authority topology is not set!" ) ;
3541 Assert . True ( client . CMBServiceConnection , "CMBServiceConnection is not set!" ) ;
36-
3742 }
3843
3944 // Create a prefab for creating and destroying tests (auto-registers with NetworkManagers)
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