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Update com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs
Co-authored-by: Amy Reeve <[email protected]>
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

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@@ -4066,8 +4066,7 @@ private void SetStateServerRpc(Vector3 pos, Quaternion rot, Vector3 scale, bool
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/// <summary>
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/// Teleport an already spawned object to the given values without interpolating.
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/// !! Note !! <br />
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/// It is not recommended to use this method during the spawn sequence. Refer to the NetworkTransform documentation for more information on the recommended usage.
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/// Using this method during the spawn sequence isn't recommended. Refer to the NetworkTransform documentation for more information on the recommended usage.
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/// </summary>
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/// <remarks>
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/// This is intended to be used on already spawned objects, for setting the position of a dynamically spawned object just apply the transform values prior to spawning. <br />

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