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fix: Spawning objects during scene switch on server
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MLAPI/SceneManagement/NetworkSceneManager.cs

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@@ -84,6 +84,8 @@ public static SceneSwitchProgress SwitchScene(string sceneName)
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// Move ALL networked objects to the temp scene
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MoveObjectsToDontDestroyOnLoad();
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isSpawnedObjectsPendingInDontDestroyOnLoad = true;
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// Switch scene
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AsyncOperation sceneLoad = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single);

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