Skip to content

Commit bf01a43

Browse files
update
Adding change log entries.
1 parent 45a3715 commit bf01a43

File tree

1 file changed

+2
-0
lines changed

1 file changed

+2
-0
lines changed

com.unity.netcode.gameobjects/CHANGELOG.md

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -18,6 +18,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
1818

1919
### Fixed
2020

21+
- Fixed issue when using a distributed authority network topology and many clients attempt to connect simultaneously the session owner could max-out the maximum in-flight reliable messages allowed, start dropping packets, and some of the connecting clients would fail to fully synchronize. (#3350)
22+
- Fixed issue when using a distributed authority network topology and scene management was disabled clients would not be able to spawn any new network prefab instances until synchronization was complete. (#3350)
2123
- Fixed issue where the `MaximumInterpolationTime` could not be modified from within the inspector view or runtime. (#3337)
2224
- Fixed `ChangeOwnership` changing ownership to clients that are not observers. This also happened with automated object distribution. (#3323)
2325
- Fixed issue where `AnticipatedNetworkVariable` previous value returned by `AnticipatedNetworkVariable.OnAuthoritativeValueChanged` is updated correctly on the non-authoritative side. (#3306)

0 commit comments

Comments
 (0)