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Update NetworkList.cs
Adjusting constructor and destructor XML API.
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  • com.unity.netcode.gameobjects/Runtime/NetworkVariable/Collections

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com.unity.netcode.gameobjects/Runtime/NetworkVariable/Collections/NetworkList.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@ public class NetworkList<T> : NetworkVariableBase where T : unmanaged, IEquatabl
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public event OnListChangedDelegate OnListChanged;
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/// <summary>
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/// Creates a <see cref="NetworkList{T}"/>
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/// Constructor for <see cref="NetworkList{T}"/>
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/// </summary>
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public NetworkList() { }
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@@ -50,7 +50,7 @@ public NetworkList(IEnumerable<T> values = default,
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}
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/// <summary>
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/// Finalizer that ensures proper cleanup of network list resources
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/// The destructor for <see cref="NetworkList{T}"/>.
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/// </summary>
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~NetworkList()
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{

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