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one more test to be excluded
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com.unity.netcode.gameobjects/Tests/Runtime/StartStopTests.cs

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using NUnit.Framework;
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using Unity.Netcode.TestHelpers.Runtime;
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using UnityEngine;
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namespace Unity.Netcode.RuntimeTests
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{
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private NetworkManager m_NetworkManager;
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[OneTimeSetUp]
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public void OneTimeSetup()
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{
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// This test does not need to run against the Rust server.
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NetcodeIntegrationTestHelpers.IgnoreIfServiceEnviromentVariableSet();
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}
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[SetUp]
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public void Setup()
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{

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