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adding changelog entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -12,6 +12,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where a `NetworkObject` with nested `NetworkTransform` components of varying authority modes was not being taken into consideration and would break both the initial `NetworkTransform` synchronization and fail to properly handle synchronized state updates of the nested `NetworkTransform` components. (#3209)
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- Fixed issue where a spawned `NetworkObject` that was registered with a prefab handler and owned by a client would invoke destroy more than once on the host-server side if the client disconnected while the `NetworkObject` was still spawned. (#3200)
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### Changed

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