File tree Expand file tree Collapse file tree 1 file changed +4
-1
lines changed
com.unity.netcode.gameobjects/Runtime/Messaging/Messages Expand file tree Collapse file tree 1 file changed +4
-1
lines changed Original file line number Diff line number Diff line change @@ -262,6 +262,7 @@ public void Handle(ref NetworkContext context)
262262 {
263263 NetworkLog . LogWarning ( $ "[Client-{ OwnerClientId } ] Receiving duplicate connection approved. Client is already connected!") ;
264264 }
265+ ConnectedClientIds . Dispose ( ) ;
265266 return ;
266267 }
267268
@@ -304,6 +305,9 @@ public void Handle(ref NetworkContext context)
304305 }
305306 }
306307
308+ // Dispose after it has been used.
309+ ConnectedClientIds . Dispose ( ) ;
310+
307311 // Only if scene management is disabled do we handle NetworkObject synchronization at this point
308312 if ( ! networkManager . NetworkConfig . EnableSceneManagement )
309313 {
@@ -387,7 +391,6 @@ public void Handle(ref NetworkContext context)
387391 }
388392 }
389393 }
390- ConnectedClientIds . Dispose ( ) ;
391394 }
392395 }
393396}
You can’t perform that action at this time.
0 commit comments