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| 1 | +#if !SCENE_MANAGEMENT_SCENE_HANDLE_AVAILABLE |
| 2 | +using System; |
| 3 | +using System.Runtime.CompilerServices; |
| 4 | + |
| 5 | +namespace Unity.Netcode |
| 6 | +{ |
| 7 | + internal struct SceneHandle : IEquatable<SceneHandle> |
| 8 | + { |
| 9 | + private int m_Handle; |
| 10 | + public static SceneHandle None => default; |
| 11 | + |
| 12 | + [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| 13 | + public bool Equals(SceneHandle other) |
| 14 | + { |
| 15 | + return m_Handle == other.m_Handle; |
| 16 | + } |
| 17 | + |
| 18 | + [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| 19 | + public override bool Equals(object obj) |
| 20 | + { |
| 21 | + return obj is SceneHandle other && Equals(other); |
| 22 | + } |
| 23 | + |
| 24 | + [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| 25 | + public override int GetHashCode() |
| 26 | + { |
| 27 | + return m_Handle; |
| 28 | + } |
| 29 | + |
| 30 | + /// <summary> |
| 31 | + /// Test for equality. |
| 32 | + /// </summary> |
| 33 | + /// <param name="left"></param> |
| 34 | + /// <param name="right"></param> |
| 35 | + /// <returns>True if the two SceneHandles are the same</returns> |
| 36 | + public static bool operator ==(SceneHandle left, SceneHandle right) => left.Equals(right); |
| 37 | + |
| 38 | + /// <summary> |
| 39 | + /// Test for inequality. |
| 40 | + /// </summary> |
| 41 | + /// <param name="left"></param> |
| 42 | + /// <param name="right"></param> |
| 43 | + /// <returns>True if the two SceneHandles are different</returns> |
| 44 | + public static bool operator !=(SceneHandle left, SceneHandle right) => !left.Equals(right); |
| 45 | + |
| 46 | + /// <summary> |
| 47 | + /// Implicit conversion from <see langword="int"/> to <see cref="SceneHandle"/>. |
| 48 | + /// </summary> |
| 49 | + /// <param name="handle"></param> |
| 50 | + public static implicit operator SceneHandle(int handle) => new() { m_Handle = handle }; |
| 51 | + |
| 52 | + /// <summary> |
| 53 | + /// Implicit conversion from <see cref="SceneHandle"/> to <see langword="int"/>. |
| 54 | + /// </summary> |
| 55 | + /// <param name="handle">The SceneHandle</param> |
| 56 | + public static implicit operator int(SceneHandle handle) => handle.m_Handle; |
| 57 | + } |
| 58 | +} |
| 59 | +#endif |
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