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* fix
enabling the NetworkTransform debug information.
* test
This verifies the authority warning is working on the client side.
* style
MTT-1291
Added some additional comments and making sure this branch is tracked in the task.
* update
Added Unity.Netcode.Components to test project's runtime assembly so we can write tests for the components in this test assembly.
* style
white space removal
* update
only need to check for isRotationDirty as this is only set when any of the SyncRotAngle[xyz] are set to true.
* style
* update
Fixes the issue where there was no minimum threshold value which meant a user could set the threshold to zero which would cause non-authoritative false-positive warnings.
Fixes the issue where NetworkRigidBody was only setting IsKinematic to true when the NetworkObject was spawned which could cause non-authoritative false-positive warnings.
Fixes the issue where the very next frame update after OnNetworkSpawn could cause non-authoritative false-positive warnings.
Fixes the issue where changing the parent could cause non-authoritative false-positive warnings.
Fixes the issue where rotation was improperly checking for a delta rotation that was larger than the rotation threshold.
* style
removing commented out code
* style
updating an removing some comments.
* update
Fixing some issues Fatih caught.
Refactoring when we have to delay for the authority check. It is only needed when the parent changes.
Removing data size spam messages when LogLevel.Developer.
Adding scale and rotation to the test as well as verification that there is no notification when below the threshold.
* style
* update
Adding warning message when any threshold is below the minimum threshold value during OnValidate.
* Update CHANGELOG.md
* Update CHANGELOG.md
* fix
fixing some merge issues.
* update
removing authority warning related code.
* update
removing components reference since it is no longer needed.
* update
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update CHANGELOG.md
privateboolm_HasSentLastValue=false;// used to send one last value, so clients can make the difference between lost replication data (clients extrapolate) and no more data to send.
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