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update
Making parent internal.
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com.unity.netcode.gameobjects/Runtime/Components/Interpolator/BufferedLinearInterpolator.cs

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Original file line numberDiff line numberDiff line change
@@ -87,7 +87,7 @@ private float GetPrecision()
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/// </summary>
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protected internal struct BufferedItem
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{
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public Transform Parent;
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internal Transform Parent;
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/// <summary>
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/// The item identifier

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