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Remove static from docs
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com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs

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@@ -478,7 +478,7 @@ public struct ConnectionApprovalRequest
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public event Action OnClientStarted = null;
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/// <summary>
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/// Subscribe to this static event to get notifications before a <see cref="NetworkManager"/> instance is being destroyed.
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/// Subscribe to this event to get notifications before a <see cref="NetworkManager"/> instance is being destroyed.
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/// This is useful if you want to use the state of anything the NetworkManager cleans up during its shutdown.
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/// </summary>
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public event Action OnPreShutdown = null;

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