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Update com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs
Co-authored-by: Emma <[email protected]>
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com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2007,7 +2007,7 @@ internal void SynchronizeNetworkObjects(ulong clientId, bool synchronizingServic
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if (!ClientConnectionQueue.Contains(clientId))
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{
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ClientConnectionQueue.Add(clientId);
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// If we are already synchronizing one or more clients, then add this client to the queue and exit.
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// If we are already synchronizing one or more clients, exit early. This client will be synchronized later.
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if (ClientConnectionQueue.Count > 1)
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{
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if (NetworkManager.LogLevel <= LogLevel.Developer)

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