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Updating log entry to match changes in v1.x PR.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -14,7 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where `NetworkVariable`s on a `NetworkBehaviour` could fail to synchronize changes if one is dirty but not ready to send. (#3466)
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- Fixed issue where `NetworkVariable`s on a `NetworkBehaviour` could fail to synchronize changes if one has `NetworkVariableUpdateTraits` set and is dirty but is not ready to send. (#3466)
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- Fixed issues with the `NetworkBehaviour` and `NetworkVariable` length safety checks. (#3405)
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- Fixed memory leaks when domain reload is disabled. (#3427)
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- Fixed an exception being thrown when unregistering a custom message handler from within the registered callback. (#3417)

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