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Update CHANGELOG
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -14,6 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Changed
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- Improved performance of the NetworkVariable. (#3683)
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### Deprecated
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com.unity.netcode.gameobjects/Runtime/NetworkVariable/NetworkVariableBase.cs

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@@ -155,7 +155,6 @@ internal void Deinitialize()
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// When despawned, reset the HasBeenInitialized so if the associated NetworkObject instance
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// is recylced (i.e. in-scene placed or pooled) it will re-initialize the LastUpdateSent time.
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HasBeenInitialized = false;
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m_UseServerTime = false;
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}
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/// <summary>

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