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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -22,6 +22,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where a client, under above average latency and packet loss conditions, could receive multiple NetworkTransform state updates in one frame and when processing the state updates only the last state update would be applied to the transform if interpolation was disabled. (#3614)
//Assure we have not received any state updates from the authority that could skew the test
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Assert.IsTrue(localState.NetworkTick==lastStateTick,$"Previous Non-authority state tick was {lastStateTick} but is now {localState.NetworkTick}. Authority pushed a state update.");
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// Simualate a 2nd state update on a different position axis
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