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chore: Bump package version to pre.9 (#1957)
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com.unity.netcode.gameobjects/CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [Unreleased]
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### Added
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### Fixed
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- Fixed: Hosting again after failing to host now works correctly
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- Fixed endless dialog boxes when adding a NetworkBehaviour to a NetworkManager or vice-versa. (#1947)
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- Fixed endless dialog boxes when adding a NetworkBehaviour to a NetworkManager or vice-versa (#1947)
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## [1.0.0-pre.9] - 2022-05-10
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### Fixed
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- Fixed Hosting again after failing to host now works correctly (#1938)
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- Fixed NetworkManager to cleanup connected client lists after stopping (#1945)
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- Fixed: NetworkHide followed by NetworkShow on the same frame works correctly (#1940)
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- Fixed NetworkHide followed by NetworkShow on the same frame works correctly (#1940)
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## [1.0.0-pre.8] - 2022-04-27
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- Changed requirement to register in-scene placed NetworkObjects with `NetworkManager` in order to respawn them. In-scene placed NetworkObjects are now automatically tracked during runtime and no longer need to be registered as a NetworkPrefab. (#1898)
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### Removed
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- Removed `SIPTransport` (#1870)
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- Removed `ClientNetworkTransform` from the package samples and moved to Boss Room's Utilities package which can be found [here](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/ClientNetworkTransform.cs).
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- Removed `SIPTransport` (#1870)
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- Removed `ClientNetworkTransform` from the package samples and moved to Boss Room's Utilities package which can be found [here](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/ClientNetworkTransform.cs) (#1912)
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### Fixed
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- Fixed issue where `NetworkSceneManager` did not synchronize despawned in-scene placed NetworkObjects. (#1898)

com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "1.0.0-pre.8",
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"version": "1.0.0-pre.9",
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"unity": "2020.3",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.10.1",

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