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argg...now for real the grammar is correct and that changed entry is more concise.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -45,7 +45,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Changed the serialization order for scene loading events so they now order any instantiated and spawned in-scene placed `NetworkObject`s by their parent-child hierarchy like it does when synchronizing a client. (#3387)
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- Changed the scene loading event serialization order for in-scene placed `NetworkObject`s to be based on their parent-child hierarchy. (#3387)
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- Changed the original `Lerp` interpolation type to `LegacyLerp`. (#3355)
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- Changed `BufferedLinearInterpolator<T>.Update(float deltaTime, NetworkTime serverTime)` as being deprecated since this method is only used for internal testing purposes. (#3337)
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- Changed error thrown when attempting to build a dedicated server with Unity Transport that uses websockets to provide more useful information to the user. (#3336)

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