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Update CHANGELOG.md
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -12,7 +12,9 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed: Issue where there was a potential for a small memory leak in the `ConnectionApprovedMessage`. (#3486)
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- Fixed issue where `NetworkClient` could persist some settings if re-using the same `NetworkManager` instance. (#3491)
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- Fixed issue where a pooled `NetworkObject` was not resetting the internal latest parent property when despawned. (#3491)
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- Fixed issue where there was a potential for a small memory leak in the `ConnectionApprovedMessage`. (#3486)
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### Changed
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