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Removed build timeout for mobile
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.yamato/mobile-standalone-test.yml

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -31,11 +31,11 @@ build_{{ project.name }}_{{ editor }}_{{ platform.name }}:
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{% if platform.base == "win" %}
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
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- python .yamato/disable-burst-if-requested.py --project-path {{ project.path }} --platform {{ platform.name }}
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- utr.bat --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --scripting-backend=mono --build-only --timeout=1800 --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --testfilter=Unity.Netcode.RuntimeTests
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- utr.bat --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --scripting-backend=mono --build-only --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --testfilter=Unity.Netcode.RuntimeTests
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{% else %}
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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- chmod +x ./utr
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- ./utr --artifacts_path=artifacts --timeout=1800 --testproject={{ project.path }} --editor-location=.Editor --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --testfilter=Unity.Netcode.RuntimeTests
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- ./utr --artifacts_path=artifacts --testproject={{ project.path }} --editor-location=.Editor --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --testfilter=Unity.Netcode.RuntimeTests
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{% endif %}
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