Skip to content

Commit db633d1

Browse files
Update CHANGELOG.md
1 parent b44446e commit db633d1

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

com.unity.netcode.gameobjects/CHANGELOG.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
1616

1717
### Fixed
1818

19-
- Fixed: Memory leaks when domain reload is disabled. (#3428)
19+
- Fixed memory leaks when domain reload is disabled. (#3428)
2020
- Fixed issue where during a `NetworkObject`'s spawn if you instantiated, spawned, and parented another network prefab under the currently spawning `NetworkObject` the parenting message would not properly defer until the parent `NetworkObject` was spawned. (#3403)
2121
- Fixed issue where in-scene placed `NetworkObjects` could fail to synchronize its transform properly (especially without a `NetworkTransform`) if their parenting changes from the default when the scene is loaded and if the same scene remains loaded between network sessions while the parenting is completely different from the original hierarchy. (#3388)
2222
- Fixed an issue in `UnityTransport` where the transport would accept sends on invalid connections, leading to a useless memory allocation and confusing error message. (#3383)

0 commit comments

Comments
 (0)