-
Notifications
You must be signed in to change notification settings - Fork 456
Commit dc8bbc4
* feat: extra API StartHostWithRelay
* Refactoring: extracted functions in OnInspectorGUI of network manager
* feat: modified inspector buttons to use relay
* feat: added button to copy join code in inspector
* feat: show warning if project id not setup in project settings
* fix: checked if signed in before trying again
* feat: support WebGL
* feat: force using Unity transport
* fix: make transport.UseWebSockets match connection type
IMO it would be nicer in SetRelayServerData
* feat: added StartServer button
* feat: modified api to return allocation data and show region in inspector
* feat: added doc button
* fix: UseWebSockets for UTP 2.0 only
* fix: relay integration false by default
* fix: clear join code when stopping host/server/client
otherwise the UI shows the wrong thing if you stop then start a host that does not use relay
* fix: let imgui finish current frame and repaint after async call
* cosmetic fix: input field forced at 50%
* fix: 2021.3 support
* style
Fixing whitespace issues.
* style
Fixing some white space issues hidden by defines.
* style
Last missed whitespace issue and possible return missing.
* update - needs fixing
Ran across an issue with how the connection type is being set.
The connection type should be (most likely) an enum and exposed as a property in UX/UI inspector view.
* style
fixing minor style issue during construction to simplify the assignments.
* style
arrrg...dang whitespace issues are doing a "whack-a-mole"... :)
* style
Fun with defines!
Evidently, a CREF that uses the full namespace path when a portion of that path is being used by the csharp file will cause a validation error...
* design: move join code field down and added label
* fix: error handling in the inspector (HelpBox)
* design: implemented feedback for join code button box
* feat!: no support of relay integration for 2021.3
After discussion with product.
This reverts f2e0463
* cosmetic: capitalisation of "Editor"
* feat: to validate: expose conn type
* doc: missing exception in xml doc
* refactor: move everything to the editor assembly
as discussed with Erick Boulay
---------
Co-authored-by: NoelStephensUnity <[email protected]>
1 parent d099d64 commit dc8bbc4Copy full SHA for dc8bbc4
File tree
Expand file treeCollapse file tree
4 files changed
+480
-146
lines changedFilter options
- com.unity.netcode.gameobjects/Editor
Expand file treeCollapse file tree
4 files changed
+480
-146
lines changed
0 commit comments