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Update com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs
Co-authored-by: Amy Reeve <[email protected]>
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

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@@ -3928,8 +3928,7 @@ internal override void InternalOnNetworkObjectParentChanged(NetworkObject parent
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/// This isn't resistant to network jitter. Server side changes due to this method won't be interpolated.
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/// The parameters are broken up into pos / rot / scale on purpose so that the caller can perturb
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/// just the desired one(s).
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/// !! Note !! <br />
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/// It is not recommended to use this method during the spawn sequence. Refer to the NetworkTransform documentation for more information on the recommended usage.
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/// Using this method during the spawn sequence isn't recommended. Refer to the NetworkTransform documentation for more information on the recommended usage.
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/// </summary>
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/// <param name="posIn">new position to move to. Can be null</param>
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/// <param name="rotIn">new rotation to rotate to. Can be null</param>

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