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Fixed position sync on player object spawn
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MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -142,7 +142,7 @@ internal static GameObject SpawnPrefabIndexClient(int networkedPrefabId, uint ne
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return null;
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}
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GameObject go = MonoBehaviour.Instantiate(netManager.NetworkConfig.NetworkedPrefabs[networkedPrefabId].prefab);
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GameObject go = MonoBehaviour.Instantiate(netManager.NetworkConfig.NetworkedPrefabs[networkedPrefabId].prefab, position, rotation);
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NetworkedObject netObject = go.GetComponent<NetworkedObject>();
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if (netObject == null)
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{

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