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| 1 | +using System.Collections; |
| 2 | +using NUnit.Framework; |
| 3 | +using UnityEngine; |
| 4 | +using UnityEngine.TestTools; |
| 5 | +using Unity.Netcode.TestHelpers.Runtime; |
| 6 | +using Object = UnityEngine.Object; |
| 7 | + |
| 8 | +namespace Unity.Netcode.RuntimeTests |
| 9 | +{ |
| 10 | + public class AddNetworkPrefabTest : NetcodeIntegrationTest |
| 11 | + { |
| 12 | + public class EmptyComponent : NetworkBehaviour |
| 13 | + { |
| 14 | + |
| 15 | + } |
| 16 | + protected override int NumberOfClients => 1; |
| 17 | + |
| 18 | + private GameObject m_Prefab; |
| 19 | + |
| 20 | + protected override IEnumerator OnSetup() |
| 21 | + { |
| 22 | + // Host is irrelevant, messages don't get sent to the host "client" |
| 23 | + m_UseHost = false; |
| 24 | + |
| 25 | + m_Prefab = new GameObject("Object"); |
| 26 | + var networkObject = m_Prefab.AddComponent<NetworkObject>(); |
| 27 | + m_Prefab.AddComponent<EmptyComponent>(); |
| 28 | + |
| 29 | + // Make it a prefab |
| 30 | + NetcodeIntegrationTestHelpers.MakeNetworkObjectTestPrefab(networkObject); |
| 31 | + yield return null; |
| 32 | + } |
| 33 | + |
| 34 | + protected override void OnServerAndClientsCreated() |
| 35 | + { |
| 36 | + m_ServerNetworkManager.NetworkConfig.SpawnTimeout = 0; |
| 37 | + m_ServerNetworkManager.NetworkConfig.ForceSamePrefabs = false; |
| 38 | + foreach (var client in m_ClientNetworkManagers) |
| 39 | + { |
| 40 | + client.NetworkConfig.SpawnTimeout = 0; |
| 41 | + client.NetworkConfig.ForceSamePrefabs = false; |
| 42 | + } |
| 43 | + } |
| 44 | + |
| 45 | + private EmptyComponent GetObjectForClient(ulong clientId) |
| 46 | + { |
| 47 | + foreach (var component in Object.FindObjectsOfType<EmptyComponent>()) |
| 48 | + { |
| 49 | + if (component.IsSpawned && component.NetworkManager.LocalClientId == clientId) |
| 50 | + { |
| 51 | + return component; |
| 52 | + } |
| 53 | + } |
| 54 | + |
| 55 | + return null; |
| 56 | + } |
| 57 | + |
| 58 | + private void RegisterPrefab() |
| 59 | + { |
| 60 | + m_ServerNetworkManager.AddNetworkPrefab(m_Prefab); |
| 61 | + foreach (var client in m_ClientNetworkManagers) |
| 62 | + { |
| 63 | + client.AddNetworkPrefab(m_Prefab); |
| 64 | + } |
| 65 | + } |
| 66 | + |
| 67 | + private void DeregisterPrefab() |
| 68 | + { |
| 69 | + m_ServerNetworkManager.RemoveNetworkPrefab(m_Prefab); |
| 70 | + foreach (var client in m_ClientNetworkManagers) |
| 71 | + { |
| 72 | + client.RemoveNetworkPrefab(m_Prefab); |
| 73 | + } |
| 74 | + } |
| 75 | + |
| 76 | + private static CoroutineRunner s_CoroutineRunner; |
| 77 | + |
| 78 | + [UnityTest] |
| 79 | + public IEnumerator WhenSpawningBeforeAddingPrefab_SpawnFails() |
| 80 | + { |
| 81 | + var serverObject = Object.Instantiate(m_Prefab); |
| 82 | + serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager; |
| 83 | + serverObject.GetComponent<NetworkObject>().Spawn(); |
| 84 | + yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<CreateObjectMessage>(m_ClientNetworkManagers[0]); |
| 85 | + Assert.IsNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId)); |
| 86 | + } |
| 87 | + |
| 88 | + [UnityTest] |
| 89 | + public IEnumerator WhenSpawningAfterAddingServerPrefabButBeforeAddingClientPrefab_SpawnFails() |
| 90 | + { |
| 91 | + m_ServerNetworkManager.AddNetworkPrefab(m_Prefab); |
| 92 | + |
| 93 | + var serverObject = Object.Instantiate(m_Prefab); |
| 94 | + serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager; |
| 95 | + serverObject.GetComponent<NetworkObject>().Spawn(); |
| 96 | + yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<CreateObjectMessage>(m_ClientNetworkManagers[0]); |
| 97 | + Assert.IsNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId)); |
| 98 | + } |
| 99 | + |
| 100 | + [UnityTest] |
| 101 | + public IEnumerator WhenSpawningAfterAddingPrefabOnServerAndClient_SpawnSucceeds() |
| 102 | + { |
| 103 | + RegisterPrefab(); |
| 104 | + |
| 105 | + var serverObject = Object.Instantiate(m_Prefab); |
| 106 | + serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager; |
| 107 | + serverObject.GetComponent<NetworkObject>().Spawn(); |
| 108 | + yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeHandled<CreateObjectMessage>(m_ClientNetworkManagers[0]); |
| 109 | + Assert.IsNotNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId)); |
| 110 | + } |
| 111 | + |
| 112 | + [UnityTest] |
| 113 | + public IEnumerator WhenSpawningAfterRemovingPrefabOnClient_SpawnFails() |
| 114 | + { |
| 115 | + RegisterPrefab(); |
| 116 | + |
| 117 | + var serverObject = Object.Instantiate(m_Prefab); |
| 118 | + serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager; |
| 119 | + serverObject.GetComponent<NetworkObject>().Spawn(); |
| 120 | + yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<CreateObjectMessage>(m_ClientNetworkManagers[0]); |
| 121 | + Assert.IsNotNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId)); |
| 122 | + |
| 123 | + serverObject.GetComponent<NetworkObject>().Despawn(); |
| 124 | + yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<DestroyObjectMessage>(m_ClientNetworkManagers[0]); |
| 125 | + Assert.IsNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId)); |
| 126 | + |
| 127 | + DeregisterPrefab(); |
| 128 | + |
| 129 | + serverObject = Object.Instantiate(m_Prefab); |
| 130 | + serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager; |
| 131 | + serverObject.GetComponent<NetworkObject>().Spawn(); |
| 132 | + yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<CreateObjectMessage>(m_ClientNetworkManagers[0]); |
| 133 | + Assert.IsNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId)); |
| 134 | + } |
| 135 | + } |
| 136 | +} |
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