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updating changelog.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -13,6 +13,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where the authority instance of NetworkTransform could check for state updates more than one time in a frame if the frame rate is greater than the tick frequency. (#3413)
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- Fixed issue where the new interpolator types were blocking after the first consumption of a sequence of buffered state updates. (#3413)
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- Fixed issue where root level in-scene placed `NetworkObject`s would only allow the ownership permission to be no less than distributable or sessionowner. (#3407)
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