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Moved core components to the proper namespace
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234 files changed

+1253
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MLAPI/Data/NetworkPool.cs

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using UnityEngine;
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using MLAPI.MonoBehaviours.Core;
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using UnityEngine;
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namespace MLAPI.Data
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{

MLAPI/Data/NetworkedClient.cs

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using System.Collections.Generic;
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using MLAPI.MonoBehaviours.Core;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MLAPI

MLAPI/MonoBehaviours/Core/NetworkedBehaviour.cs

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using System.IO;
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using MLAPI.Data;
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namespace MLAPI
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namespace MLAPI.MonoBehaviours.Core
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{
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/// <summary>
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/// The base class to override to write networked code. Inherits MonoBehaviour

MLAPI/MonoBehaviours/Core/NetworkedObject.cs

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using System.Collections.Generic;
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using UnityEngine;
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namespace MLAPI
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namespace MLAPI.MonoBehaviours.Core
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{
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/// <summary>
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/// A component used to identify that a GameObject is networked

MLAPI/MonoBehaviours/Core/NetworkingManager.cs

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using System.Linq;
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using System.Security.Cryptography;
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namespace MLAPI
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namespace MLAPI.MonoBehaviours.Core
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{
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/// <summary>
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/// The main component of the library

MLAPI/MonoBehaviours/Prototyping/NetworkedAnimator.cs

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using System.Collections.Generic;
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using MLAPI.MonoBehaviours.Core;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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MLAPI/MonoBehaviours/Prototyping/NetworkedNavMeshAgent.cs

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using System.Collections.Generic;
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using MLAPI.MonoBehaviours.Core;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.AI;

MLAPI/MonoBehaviours/Prototyping/NetworkedTransform.cs

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using System.IO;
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using MLAPI.MonoBehaviours.Core;
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using System.IO;
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using UnityEngine;
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namespace MLAPI.MonoBehaviours.Prototyping

MLAPI/NetworkingManagerComponents/MessageManager.cs

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using System;
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using MLAPI.MonoBehaviours.Core;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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MLAPI/NetworkingManagerComponents/NetworkPoolManager.cs

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using MLAPI.Data;
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using MLAPI.MonoBehaviours.Core;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;

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