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style - pvp
Un-fixing the improperly named test class to avoid more PVP errors.
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com.unity.netcode.gameobjects/Tests/Runtime/DistributedAuthority/RpcProxyMessageTesting.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ public class RpcProxyMessageTesting : NetcodeIntegrationTest
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{
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protected override int NumberOfClients => 2;
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24-
private List<RpcProxyTest> m_ProxyTestInstances = new List<RpcProxyTest>();
24+
private List<RpcProxyText> m_ProxyTestInstances = new List<RpcProxyText>();
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private StringBuilder m_ValidationLogger = new StringBuilder();
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@@ -42,7 +42,7 @@ protected override IEnumerator OnSetup()
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protected override void OnCreatePlayerPrefab()
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{
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m_PlayerPrefab.AddComponent<RpcProxyTest>();
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m_PlayerPrefab.AddComponent<RpcProxyText>();
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base.OnCreatePlayerPrefab();
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}
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@@ -72,7 +72,7 @@ private bool ValidateRpcProxyRpcs()
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{
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m_ValidationLogger.AppendLine($"Client-{networkManager.LocalClientId} does not have a cloned instance for Player-{proxy.OwnerClientId}!");
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}
75-
var clonedPlayer = networkManager.SpawnManager.SpawnedObjects[proxy.NetworkObjectId].GetComponent<RpcProxyTest>();
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var clonedPlayer = networkManager.SpawnManager.SpawnedObjects[proxy.NetworkObjectId].GetComponent<RpcProxyText>();
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// For each cloned player, each client should receive 1 RPC call per cloned player instance.
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// Example (With 3 clients including session owner):
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// Client-1 (SO): Sends to NotAuthority
@@ -98,7 +98,7 @@ public IEnumerator ProxyDoesNotInvokeOnSender()
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{
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foreach (var client in m_NetworkManagers)
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{
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m_ProxyTestInstances.Add(client.LocalClient.PlayerObject.GetComponent<RpcProxyTest>());
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m_ProxyTestInstances.Add(client.LocalClient.PlayerObject.GetComponent<RpcProxyText>());
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}
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foreach (var clientProxyTest in m_ProxyTestInstances)
@@ -110,7 +110,7 @@ public IEnumerator ProxyDoesNotInvokeOnSender()
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AssertOnTimeout(m_ValidationLogger.ToString());
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}
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113-
public class RpcProxyTest : NetworkBehaviour
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public class RpcProxyText : NetworkBehaviour
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{
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public List<ulong> ReceivedRpc = new List<ulong>();
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