Commit e9b7ef4
authored
fix: scene loading event not synchronizing in scene objects (#3096)
* fix
This fixes the issue with in-scene placed NetworkObjects not being synchronized properly when the session owner generates a scene event type load. The service is not considered an observer and when sending a scene event type load it should send all spawned objects.
* update
adding changelog entry
* update
adding associated PR to changelog entry
* update
covering synchronization too.1 parent 0055e1c commit e9b7ef4
File tree
2 files changed
+7
-2
lines changed- com.unity.netcode.gameobjects
- Runtime/SceneManagement
2 files changed
+7
-2
lines changed| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
18 | 18 | | |
19 | 19 | | |
20 | 20 | | |
| 21 | + | |
21 | 22 | | |
22 | 23 | | |
23 | 24 | | |
| |||
Lines changed: 6 additions & 2 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
320 | 320 | | |
321 | 321 | | |
322 | 322 | | |
| 323 | + | |
| 324 | + | |
323 | 325 | | |
324 | 326 | | |
325 | | - | |
| 327 | + | |
326 | 328 | | |
327 | 329 | | |
328 | 330 | | |
| |||
666 | 668 | | |
667 | 669 | | |
668 | 670 | | |
| 671 | + | |
| 672 | + | |
669 | 673 | | |
670 | 674 | | |
671 | 675 | | |
672 | 676 | | |
673 | 677 | | |
674 | | - | |
| 678 | + | |
675 | 679 | | |
676 | 680 | | |
677 | 681 | | |
| |||
0 commit comments