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Added Development logs & minor cleanup
1 parent 93baf4a commit eca3912

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2 files changed

+32
-8
lines changed

2 files changed

+32
-8
lines changed

MLAPI/Data/NetworkConfig.cs

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -137,8 +137,6 @@ public class NetworkConfig
137137
/// If your logic uses the NetwokrTime, this should probably be turned off. If however it's needed to maximize accuracy, this is recommended to be turned on
138138
/// </summary>
139139
public bool EnableTimeResync = false;
140-
[TextArea]
141-
public string ConfigData = string.Empty;
142140

143141
internal string ToBase64()
144142
{

MLAPI/MonoBehaviours/Core/NetworkingManager.cs

Lines changed: 32 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -157,11 +157,8 @@ public bool IsClientConnected
157157

158158
private void OnValidate()
159159
{
160-
if (!Application.isPlaying)
161-
_singleton = this;
162160
if (NetworkConfig == null)
163-
return; //May occur when the component is added
164-
161+
return; //May occur when the component is added
165162

166163
if(NetworkConfig.EnableSceneSwitching && !NetworkConfig.RegisteredScenes.Contains(SceneManager.GetActiveScene().name))
167164
{
@@ -218,6 +215,7 @@ private void OnValidate()
218215

219216
private object Init(bool server)
220217
{
218+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Init()");
221219
networkTime = 0f;
222220
lastSendTickTime = 0f;
223221
lastEventTickTime = 0f;
@@ -238,7 +236,7 @@ private object Init(bool server)
238236
MessageManager.reverseMessageTypes = new Dictionary<ushort, string>();
239237
SpawnManager.spawnedObjects = new Dictionary<uint, NetworkedObject>();
240238
SpawnManager.releasedNetworkObjectIds = new Stack<uint>();
241-
NetworkPoolManager.Pools = new Dictionary<ushort, Data.NetworkPool>();
239+
NetworkPoolManager.Pools = new Dictionary<ushort, NetworkPool>();
242240
NetworkPoolManager.PoolNamesToIndexes = new Dictionary<string, ushort>();
243241
NetworkSceneManager.registeredSceneNames = new HashSet<string>();
244242
NetworkSceneManager.sceneIndexToString = new Dictionary<uint, string>();
@@ -477,6 +475,7 @@ private object Init(bool server)
477475
/// </summary>
478476
public void StartServer()
479477
{
478+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("StartServer()");
480479
if (isServer || isClient)
481480
{
482481
if (LogHelper.CurrentLogLevel <= LogLevel.Normal) LogHelper.LogWarning("Cannot start server while an instance is already running");
@@ -507,6 +506,7 @@ public void StartServer()
507506
/// </summary>
508507
public void StartClient()
509508
{
509+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("StartClient()");
510510
if (isServer || isClient)
511511
{
512512
if (LogHelper.CurrentLogLevel <= LogLevel.Normal) LogHelper.LogWarning("Cannot start client while an instance is already running");
@@ -526,6 +526,7 @@ public void StartClient()
526526
/// </summary>
527527
public void StopServer()
528528
{
529+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("StopServer()");
529530
HashSet<uint> disconnectedIds = new HashSet<uint>();
530531
//Don't know if I have to disconnect the clients. I'm assuming the NetworkTransport does all the cleaning on shtudown. But this way the clients get a disconnect message from server (so long it does't get lost)
531532
foreach (KeyValuePair<uint, NetworkedClient> pair in connectedClients)
@@ -560,6 +561,7 @@ public void StopServer()
560561
/// </summary>
561562
public void StopHost()
562563
{
564+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("StopHost()");
563565
_isClient = false;
564566
_isServer = false;
565567
StopServer();
@@ -571,6 +573,7 @@ public void StopHost()
571573
/// </summary>
572574
public void StopClient()
573575
{
576+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("StopClient()");
574577
_isClient = false;
575578
NetworkConfig.NetworkTransport.DisconnectFromServer();
576579
Shutdown();
@@ -581,6 +584,7 @@ public void StopClient()
581584
/// </summary>
582585
public void StartHost(Vector3? pos = null, Quaternion? rot = null)
583586
{
587+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("StartHost()");
584588
if (isServer || isClient)
585589
{
586590
if (LogHelper.CurrentLogLevel <= LogLevel.Normal) LogHelper.LogWarning("Cannot start host while an instance is already running");
@@ -639,11 +643,14 @@ private void OnDestroy()
639643

640644
private void Shutdown()
641645
{
646+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Shutdown()");
642647
isListening = false;
643648
_isClient = false;
644649
_isServer = false;
645650
SpawnManager.DestroyNonSceneObjects();
646-
NetworkConfig.NetworkTransport.Shutdown();
651+
652+
if (NetworkConfig != null && NetworkConfig.NetworkTransport != null) //The Transport is set during Init time, thus it is possible for the Transport to be null
653+
NetworkConfig.NetworkTransport.Shutdown();
647654
}
648655

649656
private float lastReceiveTickTime;
@@ -661,6 +668,7 @@ private void Update()
661668
{
662669
byte error;
663670
NetworkConfig.NetworkTransport.SendQueue(pair.Key, out error);
671+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Send Pending Queue: " + pair.Key);
664672
}
665673
lastSendTickTime = NetworkTime;
666674
}
@@ -682,11 +690,13 @@ private void Update()
682690
case NetEventType.Connect:
683691
if (isServer)
684692
{
693+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Client Connected");
685694
pendingClients.Add(clientId);
686695
StartCoroutine(ApprovalTimeout(clientId));
687696
}
688697
else
689698
{
699+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Connected");
690700
byte[] diffiePublic = new byte[0];
691701
if(NetworkConfig.EnableEncryption)
692702
{
@@ -709,9 +719,13 @@ private void Update()
709719
}
710720
break;
711721
case NetEventType.Data:
722+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Incomming Data From " + clientId + " : " + receivedSize + " bytes");
723+
712724
HandleIncomingData(clientId, messageBuffer, channelId);
713725
break;
714726
case NetEventType.Disconnect:
727+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Disconnect Event From " + clientId);
728+
715729
if (isServer)
716730
OnClientDisconnect(clientId);
717731
else
@@ -761,12 +775,14 @@ private IEnumerator ApprovalTimeout(uint clientId)
761775
if(pendingClients.Contains(clientId) && !connectedClients.ContainsKey(clientId))
762776
{
763777
//Timeout
778+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Client " + clientId + " Handshake Timed Out");
764779
DisconnectClient(clientId);
765780
}
766781
}
767782

768783
private void HandleIncomingData(uint clientId, byte[] data, int channelId)
769784
{
785+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Unwrapping Data Header");
770786
using (BitReader reader = BitReader.Get(data))
771787
{
772788
ushort messageType = reader.ReadUShort();
@@ -788,6 +804,14 @@ private void HandleIncomingData(uint clientId, byte[] data, int channelId)
788804
else if (isPassthrough && !isServer)
789805
passthroughOrigin = reader.ReadUInt();
790806

807+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Data Header" +
808+
":messageHeader=" + messageType +
809+
":targeted=" + targeted +
810+
":targetNetworkId=" + targetNetworkId +
811+
":targetBehaviourIndex=" + networkOrderId +
812+
":passthrough=" + isPassthrough +
813+
":passthroughOrigin=" + passthroughOrigin +
814+
":passthroughTarget=" + passthroughTarget);
791815

792816
//Client tried to send a network message that was not the connection request before he was accepted.
793817
if (isServer && pendingClients.Contains(clientId) && messageType != 0)
@@ -800,6 +824,7 @@ private void HandleIncomingData(uint clientId, byte[] data, int channelId)
800824
byte[] readBuffer = null;
801825
if (NetworkConfig.EncryptedChannelsHashSet.Contains(MessageManager.reverseChannels[channelId]))
802826
{
827+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("Decrypting message body");
803828
//Encrypted message
804829
if (isServer)
805830
readBuffer = CryptographyHelper.Decrypt(reader.ReadByteArray(), connectedClients[clientId].AesKey);
@@ -1018,6 +1043,7 @@ internal void OnClientDisconnect(uint clientId)
10181043

10191044
private void SyncTime()
10201045
{
1046+
if (LogHelper.CurrentLogLevel <= LogLevel.Developer) LogHelper.LogInfo("");
10211047
using (BitWriter writer = BitWriter.Get())
10221048
{
10231049
writer.WriteFloat(NetworkTime);

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