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fix: Fixes Validation when no PlayerPrefab is present
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MLAPI/Core/NetworkingManager.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -299,11 +299,11 @@ private void OnValidate()
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if (prefab == null)
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{
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NetworkConfig.PlayerPrefabHash = prefab.Hash;
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NetworkConfig.PlayerPrefabHash = null;
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}
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else
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{
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NetworkConfig.PlayerPrefabHash = null;
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NetworkConfig.PlayerPrefabHash = prefab.Hash;
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}
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}
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