@@ -66,7 +66,7 @@ public IEnumerator SpawnChangeOwnership()
6666 {
6767 client . NetworkConfig . Prefabs . Add ( validNetworkPrefab ) ;
6868 }
69- m_Prefab . gameObject . SetActive ( false ) ;
69+
7070 // Start the instances
7171 if ( ! NetcodeIntegrationTestHelpers . Start ( true , server , clients ) )
7272 {
@@ -80,7 +80,6 @@ public IEnumerator SpawnChangeOwnership()
8080 // [Host-Side] Check to make sure all clients are connected
8181 yield return NetcodeIntegrationTestHelpers . WaitForClientsConnectedToServer ( server , clients . Length + 1 , null , 512 ) ;
8282
83- m_Prefab . gameObject . SetActive ( true ) ;
8483 var serverObject = Object . Instantiate ( m_Prefab , Vector3 . zero , Quaternion . identity ) ;
8584 NetworkObject serverNetworkObject = serverObject . GetComponent < NetworkObject > ( ) ;
8685 serverNetworkObject . NetworkManagerOwner = server ;
@@ -126,7 +125,7 @@ public IEnumerator SpawnRpcDespawn()
126125 {
127126 client . NetworkConfig . Prefabs . Add ( validNetworkPrefab ) ;
128127 }
129- m_Prefab . gameObject . SetActive ( false ) ;
128+
130129 // Start the instances
131130 if ( ! NetcodeIntegrationTestHelpers . Start ( true , m_ServerNetworkManager , m_ClientNetworkManagers ) )
132131 {
@@ -139,7 +138,7 @@ public IEnumerator SpawnRpcDespawn()
139138
140139 // [Host-Side] Check to make sure all clients are connected
141140 yield return NetcodeIntegrationTestHelpers . WaitForClientsConnectedToServer ( m_ServerNetworkManager , m_ClientNetworkManagers . Length + 1 , null , 512 ) ;
142- m_Prefab . gameObject . SetActive ( true ) ;
141+
143142 var serverObject = Object . Instantiate ( m_Prefab , Vector3 . zero , Quaternion . identity ) ;
144143 NetworkObject serverNetworkObject = serverObject . GetComponent < NetworkObject > ( ) ;
145144 serverNetworkObject . NetworkManagerOwner = m_ServerNetworkManager ;
@@ -230,7 +229,7 @@ public IEnumerator RpcOnNetworkSpawn()
230229 }
231230
232231 var waitForTickInterval = new WaitForSeconds ( 1.0f / server . NetworkConfig . TickRate ) ;
233- m_Prefab . gameObject . SetActive ( false ) ;
232+
234233 // Start the instances
235234 if ( ! NetcodeIntegrationTestHelpers . Start ( false , server , clients ) )
236235 {
@@ -243,7 +242,7 @@ public IEnumerator RpcOnNetworkSpawn()
243242
244243 // [Host-Side] Check to make sure all clients are connected
245244 yield return NetcodeIntegrationTestHelpers . WaitForClientsConnectedToServer ( server , clients . Length , null , 512 ) ;
246- m_Prefab . gameObject . SetActive ( true ) ;
245+
247246 var serverObject = Object . Instantiate ( m_Prefab , Vector3 . zero , Quaternion . identity ) ;
248247 NetworkObject serverNetworkObject = serverObject . GetComponent < NetworkObject > ( ) ;
249248 serverNetworkObject . NetworkManagerOwner = server ;
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