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test
remove verbose mode.
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariableBaseInitializesWhenPersisted.cs

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@@ -58,7 +58,6 @@ protected override void OnServerAndClientsCreated()
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[UnityTest]
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public IEnumerator PrefabSessionIstantiationPass([Values(4, 3, 2, 1)] int iterationsLeft)
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{
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m_EnableVerboseDebug = true;
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// Start out waiting for a long duration before updating the NetworkVariable so each
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// next iteration we change it earlier than the previous. This validates that the
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// NetworkVariable's last update time is being reset each time a persisted NetworkObject

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