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Fixing the gammar of a comment
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com.unity.netcode.gameobjects/Runtime/Messaging/Messages/ConnectionApprovedMessage.cs

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@@ -340,7 +340,7 @@ public void Handle(ref NetworkContext context)
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// Synchronize the service with the initial session owner's loaded scenes and spawned objects
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networkManager.SceneManager.SynchronizeNetworkObjects(NetworkManager.ServerClientId, true);
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// With scene management enabled and since the session owner doesn't send a Synchronize scene event synchronize itself,
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// With scene management enabled and since the session owner doesn't send a scene event synchronize to itself,
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// we need to notify the session owner that everything should be synchronized/spawned at this time.
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networkManager.SpawnManager.NotifyNetworkObjectsSynchronized();
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