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| 1 | +using System.Collections; |
| 2 | +using System.Linq; |
| 3 | +using System.Text; |
| 4 | +using NUnit.Framework; |
| 5 | +using Unity.Netcode.TestHelpers.Runtime; |
| 6 | +using UnityEngine; |
| 7 | +using UnityEngine.TestTools; |
| 8 | + |
| 9 | +namespace Unity.Netcode.RuntimeTests |
| 10 | +{ |
| 11 | + /// <summary> |
| 12 | + /// Integration test that validates spawning instances of <see cref="NetworkPrefab"/>s with overrides and |
| 13 | + /// <see cref="NetworkPrefabHandler"/> registered overrides. |
| 14 | + /// </summary> |
| 15 | + [TestFixture(NetworkTopologyTypes.ClientServer, HostOrServer.Server)] |
| 16 | + [TestFixture(NetworkTopologyTypes.ClientServer, HostOrServer.Host)] |
| 17 | + [TestFixture(NetworkTopologyTypes.DistributedAuthority, HostOrServer.DAHost)] |
| 18 | + internal class NetworkPrefabOverrideTests : NetcodeIntegrationTest |
| 19 | + { |
| 20 | + private const string k_PrefabRootName = "PrefabObj"; |
| 21 | + protected override int NumberOfClients => 2; |
| 22 | + |
| 23 | + private NetworkPrefab m_ClientSidePlayerPrefab; |
| 24 | + private NetworkPrefab m_PrefabOverride; |
| 25 | + |
| 26 | + public NetworkPrefabOverrideTests(NetworkTopologyTypes networkTopologyType, HostOrServer hostOrServer) : base(networkTopologyType, hostOrServer) { } |
| 27 | + |
| 28 | + /// <summary> |
| 29 | + /// Prefab override handler that will instantiate the ServerSideInstance (m_PlayerPrefab) only on server instances |
| 30 | + /// and will spawn the ClientSideInstance (m_ClientSidePlayerPrefab.Prefab) only on clients and/or a host. |
| 31 | + /// </summary> |
| 32 | + public class TestPrefabOverrideHandler : MonoBehaviour, INetworkPrefabInstanceHandler |
| 33 | + { |
| 34 | + public GameObject ServerSideInstance; |
| 35 | + public GameObject ClientSideInstance; |
| 36 | + private NetworkManager m_NetworkManager; |
| 37 | + |
| 38 | + private void Start() |
| 39 | + { |
| 40 | + m_NetworkManager = GetComponent<NetworkManager>(); |
| 41 | + m_NetworkManager.PrefabHandler.AddHandler(ServerSideInstance, this); |
| 42 | + } |
| 43 | + |
| 44 | + private void OnDestroy() |
| 45 | + { |
| 46 | + if (m_NetworkManager != null && m_NetworkManager.PrefabHandler != null) |
| 47 | + { |
| 48 | + m_NetworkManager.PrefabHandler.RemoveHandler(ServerSideInstance); |
| 49 | + } |
| 50 | + } |
| 51 | + |
| 52 | + public NetworkObject Instantiate(ulong ownerClientId, Vector3 position, Quaternion rotation) |
| 53 | + { |
| 54 | + var instance = m_NetworkManager.IsClient ? Instantiate(ClientSideInstance) : Instantiate(ServerSideInstance); |
| 55 | + return instance.GetComponent<NetworkObject>(); |
| 56 | + } |
| 57 | + |
| 58 | + public void Destroy(NetworkObject networkObject) |
| 59 | + { |
| 60 | + Object.Destroy(networkObject); |
| 61 | + } |
| 62 | + } |
| 63 | + |
| 64 | + /// <summary> |
| 65 | + /// Mock component for testing that the client-side player is using the right |
| 66 | + /// network prefab. |
| 67 | + /// </summary> |
| 68 | + public class ClientSideOnlyComponent : MonoBehaviour |
| 69 | + { |
| 70 | + |
| 71 | + } |
| 72 | + |
| 73 | + /// <summary> |
| 74 | + /// When we create the player prefab, make a modified instance that will be used |
| 75 | + /// with the <see cref="TestPrefabOverrideHandler"/>. |
| 76 | + /// </summary> |
| 77 | + protected override void OnCreatePlayerPrefab() |
| 78 | + { |
| 79 | + var clientPlayer = Object.Instantiate(m_PlayerPrefab); |
| 80 | + clientPlayer.AddComponent<ClientSideOnlyComponent>(); |
| 81 | + Object.DontDestroyOnLoad(clientPlayer); |
| 82 | + m_ClientSidePlayerPrefab = new NetworkPrefab() |
| 83 | + { |
| 84 | + Prefab = clientPlayer, |
| 85 | + }; |
| 86 | + |
| 87 | + base.OnCreatePlayerPrefab(); |
| 88 | + } |
| 89 | + |
| 90 | + /// <summary> |
| 91 | + /// Add the additional <see cref="NetworkPrefab"/>s and <see cref="TestPrefabOverrideHandler"/>s to |
| 92 | + /// all <see cref="NetworkManager"/> instances. |
| 93 | + /// </summary> |
| 94 | + protected override void OnServerAndClientsCreated() |
| 95 | + { |
| 96 | + // Create a NetworkPrefab with an override |
| 97 | + var basePrefab = NetcodeIntegrationTestHelpers.CreateNetworkObject($"{k_PrefabRootName}-base", m_ServerNetworkManager, true); |
| 98 | + var targetPrefab = NetcodeIntegrationTestHelpers.CreateNetworkObject($"{k_PrefabRootName}-over", m_ServerNetworkManager, true); |
| 99 | + m_PrefabOverride = new NetworkPrefab() |
| 100 | + { |
| 101 | + Prefab = basePrefab, |
| 102 | + Override = NetworkPrefabOverride.Prefab, |
| 103 | + SourcePrefabToOverride = basePrefab, |
| 104 | + OverridingTargetPrefab = targetPrefab, |
| 105 | + }; |
| 106 | + |
| 107 | + // Add the prefab override handler for instance specific player prefabs to the server side |
| 108 | + var playerPrefabOverrideHandler = m_ServerNetworkManager.gameObject.AddComponent<TestPrefabOverrideHandler>(); |
| 109 | + playerPrefabOverrideHandler.ServerSideInstance = m_PlayerPrefab; |
| 110 | + playerPrefabOverrideHandler.ClientSideInstance = m_ClientSidePlayerPrefab.Prefab; |
| 111 | + |
| 112 | + // Add the NetworkPrefab with override |
| 113 | + m_ServerNetworkManager.NetworkConfig.Prefabs.Add(m_PrefabOverride); |
| 114 | + // Add the client player prefab that will be used on clients (and the host) |
| 115 | + m_ServerNetworkManager.NetworkConfig.Prefabs.Add(m_ClientSidePlayerPrefab); |
| 116 | + |
| 117 | + foreach (var networkManager in m_ClientNetworkManagers) |
| 118 | + { |
| 119 | + // Add the prefab override handler for instance specific player prefabs to the client side |
| 120 | + playerPrefabOverrideHandler = networkManager.gameObject.AddComponent<TestPrefabOverrideHandler>(); |
| 121 | + playerPrefabOverrideHandler.ServerSideInstance = m_PlayerPrefab; |
| 122 | + playerPrefabOverrideHandler.ClientSideInstance = m_ClientSidePlayerPrefab.Prefab; |
| 123 | + |
| 124 | + // Add the NetworkPrefab with override |
| 125 | + networkManager.NetworkConfig.Prefabs.Add(m_PrefabOverride); |
| 126 | + // Add the client player prefab that will be used on clients (and the host) |
| 127 | + networkManager.NetworkConfig.Prefabs.Add(m_ClientSidePlayerPrefab); |
| 128 | + } |
| 129 | + |
| 130 | + m_PrefabOverride.Prefab.GetComponent<NetworkObject>().IsSceneObject = false; |
| 131 | + m_PrefabOverride.SourcePrefabToOverride.GetComponent<NetworkObject>().IsSceneObject = false; |
| 132 | + m_PrefabOverride.OverridingTargetPrefab.GetComponent<NetworkObject>().IsSceneObject = false; |
| 133 | + m_ClientSidePlayerPrefab.Prefab.GetComponent<NetworkObject>().IsSceneObject = false; |
| 134 | + |
| 135 | + base.OnServerAndClientsCreated(); |
| 136 | + } |
| 137 | + |
| 138 | + protected override IEnumerator OnTearDown() |
| 139 | + { |
| 140 | + if (m_PrefabOverride != null) |
| 141 | + { |
| 142 | + if (m_PrefabOverride.SourcePrefabToOverride) |
| 143 | + { |
| 144 | + Object.Destroy(m_PrefabOverride.SourcePrefabToOverride); |
| 145 | + } |
| 146 | + |
| 147 | + if (m_PrefabOverride.OverridingTargetPrefab) |
| 148 | + { |
| 149 | + Object.Destroy(m_PrefabOverride.OverridingTargetPrefab); |
| 150 | + } |
| 151 | + } |
| 152 | + |
| 153 | + if (m_ClientSidePlayerPrefab != null) |
| 154 | + { |
| 155 | + if (m_ClientSidePlayerPrefab.Prefab) |
| 156 | + { |
| 157 | + Object.Destroy(m_ClientSidePlayerPrefab.Prefab); |
| 158 | + } |
| 159 | + } |
| 160 | + m_ClientSidePlayerPrefab = null; |
| 161 | + m_PrefabOverride = null; |
| 162 | + |
| 163 | + yield return base.OnTearDown(); |
| 164 | + } |
| 165 | + |
| 166 | + |
| 167 | + private GameObject GetPlayerNetworkPrefabObject(NetworkManager networkManager) |
| 168 | + { |
| 169 | + return networkManager.IsClient ? m_ClientSidePlayerPrefab.Prefab : m_PlayerPrefab; |
| 170 | + } |
| 171 | + |
| 172 | + [UnityTest] |
| 173 | + public IEnumerator PrefabOverrideTests() |
| 174 | + { |
| 175 | + var prefabNetworkObject = (NetworkObject)null; |
| 176 | + var spawnedGlobalObjectId = (uint)0; |
| 177 | + |
| 178 | + var networkManagers = m_ClientNetworkManagers.ToList(); |
| 179 | + if (m_UseHost) |
| 180 | + { |
| 181 | + networkManagers.Insert(0, m_ServerNetworkManager); |
| 182 | + } |
| 183 | + else |
| 184 | + { |
| 185 | + // If running as just a server, validate that all player prefab clone instances are the server side version |
| 186 | + prefabNetworkObject = GetPlayerNetworkPrefabObject(m_ServerNetworkManager).GetComponent<NetworkObject>(); |
| 187 | + foreach (var playerEntry in m_PlayerNetworkObjects[m_ServerNetworkManager.LocalClientId]) |
| 188 | + { |
| 189 | + spawnedGlobalObjectId = playerEntry.Value.GlobalObjectIdHash; |
| 190 | + Assert.IsTrue(prefabNetworkObject.GlobalObjectIdHash == spawnedGlobalObjectId, $"Server-Side {playerEntry.Value.name} was spawned as prefab ({spawnedGlobalObjectId}) but we expected ({prefabNetworkObject.GlobalObjectIdHash})!"); |
| 191 | + } |
| 192 | + } |
| 193 | + |
| 194 | + // Validates prefab overrides via the NetworkPrefabHandler. |
| 195 | + // Validate the player prefab instance clones relative to all NetworkManagers. |
| 196 | + foreach (var networkManager in networkManagers) |
| 197 | + { |
| 198 | + // Get the expected player prefab to be spawned based on the NetworkManager |
| 199 | + prefabNetworkObject = GetPlayerNetworkPrefabObject(networkManager).GetComponent<NetworkObject>(); |
| 200 | + if (networkManager.IsClient) |
| 201 | + { |
| 202 | + spawnedGlobalObjectId = networkManager.LocalClient.PlayerObject.GlobalObjectIdHash; |
| 203 | + Assert.IsTrue(prefabNetworkObject.GlobalObjectIdHash == spawnedGlobalObjectId, $"{networkManager.name} spawned player prefab ({spawnedGlobalObjectId}) did not match the expected one ({prefabNetworkObject.GlobalObjectIdHash})!"); |
| 204 | + } |
| 205 | + |
| 206 | + foreach (var playerEntry in m_PlayerNetworkObjects[networkManager.LocalClientId]) |
| 207 | + { |
| 208 | + // We already checked our locally spawned player prefab above |
| 209 | + if (playerEntry.Key == networkManager.LocalClientId) |
| 210 | + { |
| 211 | + continue; |
| 212 | + } |
| 213 | + spawnedGlobalObjectId = playerEntry.Value.GlobalObjectIdHash; |
| 214 | + Assert.IsTrue(prefabNetworkObject.GlobalObjectIdHash == spawnedGlobalObjectId, $"Client-{networkManager.LocalClientId} clone of {playerEntry.Value.name} was spawned as prefab ({spawnedGlobalObjectId}) but we expected ({prefabNetworkObject.GlobalObjectIdHash})!"); |
| 215 | + } |
| 216 | + } |
| 217 | + |
| 218 | + // Validates prefab overrides via NetworkPrefab configuration. |
| 219 | + var spawnedInstance = (NetworkObject)null; |
| 220 | + var networkManagerOwner = m_ServerNetworkManager; |
| 221 | + |
| 222 | + if (m_DistributedAuthority) |
| 223 | + { |
| 224 | + networkManagerOwner = m_ClientNetworkManagers[0]; |
| 225 | + } |
| 226 | + // Clients and Host will spawn the OverridingTargetPrefab while a dedicated server will spawn the SourcePrefabToOverride |
| 227 | + var expectedServerGlobalObjectIdHash = networkManagerOwner.IsClient ? m_PrefabOverride.OverridingTargetPrefab.GetComponent<NetworkObject>().GlobalObjectIdHash : m_PrefabOverride.SourcePrefabToOverride.GetComponent<NetworkObject>().GlobalObjectIdHash; |
| 228 | + var expectedClientGlobalObjectIdHash = m_PrefabOverride.OverridingTargetPrefab.GetComponent<NetworkObject>().GlobalObjectIdHash; |
| 229 | + |
| 230 | + spawnedInstance = NetworkObject.InstantiateAndSpawn(m_PrefabOverride.SourcePrefabToOverride, networkManagerOwner, networkManagerOwner.LocalClientId); |
| 231 | + var builder = new StringBuilder(); |
| 232 | + bool ObjectSpawnedOnAllNetworkMangers() |
| 233 | + { |
| 234 | + builder.Clear(); |
| 235 | + if (!m_ServerNetworkManager.SpawnManager.SpawnedObjects.ContainsKey(spawnedInstance.NetworkObjectId)) |
| 236 | + { |
| 237 | + builder.AppendLine($"Client-{m_ServerNetworkManager.LocalClientId} failed to spawn {spawnedInstance.name}-{spawnedInstance.NetworkObjectId}!"); |
| 238 | + return false; |
| 239 | + } |
| 240 | + var instanceGID = m_ServerNetworkManager.SpawnManager.SpawnedObjects[spawnedInstance.NetworkObjectId].GlobalObjectIdHash; |
| 241 | + if (instanceGID != expectedServerGlobalObjectIdHash) |
| 242 | + { |
| 243 | + builder.AppendLine($"Client-{m_ServerNetworkManager.LocalClientId} instance {spawnedInstance.name}-{spawnedInstance.NetworkObjectId} GID is {instanceGID} but was expected to be {expectedServerGlobalObjectIdHash}!"); |
| 244 | + return false; |
| 245 | + } |
| 246 | + |
| 247 | + foreach (var networkManger in m_ClientNetworkManagers) |
| 248 | + { |
| 249 | + if (!networkManger.SpawnManager.SpawnedObjects.ContainsKey(spawnedInstance.NetworkObjectId)) |
| 250 | + { |
| 251 | + builder.AppendLine($"Client-{networkManger.LocalClientId} failed to spawn {spawnedInstance.name}-{spawnedInstance.NetworkObjectId}!"); |
| 252 | + return false; |
| 253 | + } |
| 254 | + instanceGID = networkManger.SpawnManager.SpawnedObjects[spawnedInstance.NetworkObjectId].GlobalObjectIdHash; |
| 255 | + if (instanceGID != expectedClientGlobalObjectIdHash) |
| 256 | + { |
| 257 | + builder.AppendLine($"Client-{networkManger.LocalClientId} instance {spawnedInstance.name}-{spawnedInstance.NetworkObjectId} GID is {instanceGID} but was expected to be {expectedClientGlobalObjectIdHash}!"); |
| 258 | + return false; |
| 259 | + } |
| 260 | + } |
| 261 | + return true; |
| 262 | + } |
| 263 | + |
| 264 | + yield return WaitForConditionOrTimeOut(ObjectSpawnedOnAllNetworkMangers); |
| 265 | + AssertOnTimeout($"The spawned prefab override validation failed!\n {builder}"); |
| 266 | + } |
| 267 | + } |
| 268 | +} |
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