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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -6,34 +6,19 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [Unreleased]
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### Added
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## [1.15.0] - 2025-11-14
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### Changed
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- Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. (#3744)
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- The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3721)
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- Changed minimum Unity version supported to 2022.3 LTS
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### Deprecated
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### Removed
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### Fixed
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- Multiple disconnect events from the same transport will no longer disconnect the host. (#3721)
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- Exception when the network prefab list in the network manager has uninitialized elements. (#3744)
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