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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

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@@ -1721,7 +1721,7 @@ private void OnDestroy()
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return;
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}
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// An authorized destroy is when done by the authority instance or done due to a a scene event and the NetworkObject
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// An authorized destroy is when done by the authority instance or done due to a scene event and the NetworkObject
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// was marked as destroy pending scene event (which means the destroy with scene property was set).
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var isAuthorityDestroy = HasAuthority || NetworkManager.DAHost || DestroyPendingSceneEvent;
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