Skip to content

Commit f9228d2

Browse files
fix: Clear UnityTransport reliable receive queues on shutdown (#2011)
1 parent 399ab96 commit f9228d2

File tree

1 file changed

+2
-0
lines changed

1 file changed

+2
-0
lines changed

com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1126,6 +1126,8 @@ public override void Shutdown()
11261126

11271127
DisposeInternals();
11281128

1129+
m_ReliableReceiveQueues.Clear();
1130+
11291131
// We must reset this to zero because UTP actually re-uses clientIds if there is a clean disconnect
11301132
m_ServerClientId = 0;
11311133
}

0 commit comments

Comments
 (0)