@@ -2909,6 +2909,7 @@ public void Serialize(FastBufferWriter writer)
29092909 var writeSize = 0 ;
29102910 writeSize += HasTransform ? FastBufferWriter . GetWriteSize < TransformData > ( ) : 0 ;
29112911 writeSize += FastBufferWriter . GetWriteSize < int > ( ) ;
2912+ Debug . Log ( $ "writeSize: { writeSize } ") ;
29122913
29132914 if ( ! writer . TryBeginWrite ( writeSize ) )
29142915 {
@@ -2934,6 +2935,7 @@ public void Serialize(FastBufferWriter writer)
29342935 // Synchronize NetworkVariables and NetworkBehaviours
29352936 var bufferSerializer = new BufferSerializer < BufferSerializerWriter > ( new BufferSerializerWriter ( writer ) ) ;
29362937 OwnerObject . SynchronizeNetworkBehaviours ( ref bufferSerializer , TargetClientId ) ;
2938+ Debug . Log ( "synchronized network behaviours" ) ;
29372939 }
29382940
29392941 public void Deserialize ( FastBufferReader reader )
@@ -2974,6 +2976,7 @@ public void Deserialize(FastBufferReader reader)
29742976 var readSize = 0 ;
29752977 readSize += HasTransform ? FastBufferWriter . GetWriteSize < TransformData > ( ) : 0 ;
29762978 readSize += FastBufferWriter . GetWriteSize < int > ( ) ;
2979+ Debug . Log ( $ "readSize: { readSize } ") ;
29772980
29782981 // Try to begin reading the remaining bytes
29792982 if ( ! reader . TryBeginRead ( readSize ) )
@@ -3186,7 +3189,7 @@ internal static NetworkObject AddSceneObject(in SceneObject sceneObject, FastBuf
31863189 try
31873190 {
31883191 // If we failed to load this NetworkObject, then skip past the Network Variable and (if any) synchronization data
3189- reader . ReadValueSafe ( out ushort networkBehaviourSynchronizationDataLength ) ;
3192+ reader . ReadValueSafe ( out int networkBehaviourSynchronizationDataLength ) ;
31903193 reader . Seek ( reader . Position + networkBehaviourSynchronizationDataLength ) ;
31913194 }
31923195 catch ( Exception ex )
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