Skip to content

Commit fc3976e

Browse files
update
Adding change log entries.
1 parent d30a1d1 commit fc3976e

File tree

1 file changed

+2
-0
lines changed

1 file changed

+2
-0
lines changed

com.unity.netcode.gameobjects/CHANGELOG.md

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -12,6 +12,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
1212

1313
### Fixed
1414

15+
- Fixed issue where the scene migration synchronization table was not cleaned up if the `GameObject` of a `NetworkObject` is destroyed before it should have been. (#3230)
16+
- Fixed issue where the scene migration synchronization table was not cleaned up upon `NetworkManager` shutting down. (#3230)
1517
- Fixed `NetworkObject.DeferDespawn` to respect the `DestroyGameObject` parameter. (#3219)
1618
- Changed the `NetworkTimeSystem.Sync` method to use half RTT to calculate the desired local time offset as opposed to the full RTT. (#3212)
1719
- Fixed issue where a spawned `NetworkObject` that was registered with a prefab handler and owned by a client would invoke destroy more than once on the host-server side if the client disconnected while the `NetworkObject` was still spawned. (#3200)

0 commit comments

Comments
 (0)