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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -12,6 +12,18 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Changed
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### Fixed
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- Fixed registry of public `NetworkVariable`s in derived `NetworkBehaviour`s (#2423)
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### Removed
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## [1.3.0]
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- The UTP component UI has been updated to be more user-friendly for new users by adding a simple toggle to switch between local-only (127.0.0.1) and remote (0.0.0.0) binding modes, using the toggle "Allow Remote Connections" (#2408)
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- Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.1.
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-`NetworkShow()` of `NetworkObject`s are delayed until the end of the frame to ensure consistency of delta-driven variables like `NetworkList`.
@@ -22,7 +34,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed registry of public `NetworkVariable`s in derived `NetworkBehaviour`s (#2423)
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- Fixed issue where changes to a layer's weight would not synchronize unless a state transition was occurring.(#2399)
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- Fixed issue where `NetworkManager.LocalClientId` was returning the `NetworkTransport.ServerClientId` as opposed to the `NetworkManager.m_LocalClientId`. (#2398)
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- Fixed issue where a dynamically spawned `NetworkObject` parented under an in-scene placed `NetworkObject` would have its `InScenePlaced` value changed to `true`. This would result in a soft synchronization error for late joining clients. (#2396)
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