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Setting version and updating change log version for the unreleased entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [Unreleased]
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## [2.4.3] - 2025-06-25
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### Fixed
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- Fixed issue where spawned objects with `NetworkObject.DontDestroyWithOwner` is set to `false` would not be destroyed when using a client-server network topology. (#3522)
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- Fixed issue where spawned objects with `NetworkObject.DontDestroyWithOwner` set to `false` would not be destroyed when using a client-server network topology. (#3522)
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## [2.4.2] - 2025-06-13

com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.4.2",
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"version": "2.4.3",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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