- 
                Notifications
    
You must be signed in to change notification settings  - Fork 462
 
Closed as duplicate of#2188
Closed as duplicate of#2188
Copy link
Description
This is being spammed hundreds of times a second when a network animator gets removed from a gameobject. The client in my game doesn't send the server any animation, so the networkanimator gets removed from the gameobject as there is no other way to disable the network animator.
InvalidCastException: Specified cast is not valid.
Unity.Netcode.Components.NetworkAnimator.__rpc_handler_1069363937 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <b7c09b1b80264f9da254262437a7e141>:0)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Messaging/Messages/RpcMessages.cs:77)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Messaging/Messages/RpcMessages.cs:81)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&) (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Messaging/Messages/RpcMessages.cs:154)
Unity.Netcode.MessagingSystem:ReceiveMessage(FastBufferReader, NetworkContext&, MessagingSystem) (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Messaging/MessagingSystem.cs:457)
Unity.Netcode.MessagingSystem:HandleMessage(MessageHeader&, FastBufferReader, UInt64, Single, Int32) (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Messaging/MessagingSystem.cs:387)
Unity.Netcode.MessagingSystem:ProcessIncomingMessageQueue() (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Messaging/MessagingSystem.cs:407)
Unity.Netcode.NetworkManager:OnNetworkEarlyUpdate() (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs:1536)
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage) (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Core/NetworkManager.cs:1468)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage) (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0() (at External/com.unity.netcode.gameobjects/com.unity.netcode.gameobjects/Runtime/Core/NetworkUpdateLoop.cs:208)
Metadata
Metadata
Assignees
Labels
No labels