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Frequent RenderTime before m_StartTimeConsumed error logs #2648

@jay-tux

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@jay-tux

I'm getting the following error a lot in the console (with different float values, obviously):

[Netcode] renderTime was before m_StartTimeConsumed. This should never happen. renderTime is 12.2774583677451, m_StartTimeConsumed is 12.3562192954915
UnityEngine.Debug:LogError (object)
Unity.Netcode.NetworkLog:LogError (string) (at Library/PackageCache/[email protected]/Runtime/Logging/NetworkLog.cs:34)
Unity.Netcode.BufferedLinearInterpolator`1<single>:Update (single,double,double) (at Library/PackageCache/[email protected]/Components/Interpolator/BufferedLinearInterpolator.cs:207)
Unity.Netcode.Components.NetworkTransform:Update () (at Library/PackageCache/[email protected]/Components/NetworkTransform.cs:1207)

Any idea what could cause this/fix this?

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